REEdI 3 Pillars
This is where student engineers will work on projects in teams during their first 2 years on campus. The student engineers will then progress into work-based placement opportunities in years 3 & 4. This is where they will work on projects in industry whilst getting paid to study engineering modules of their choice.
Pillar 2: Performance planning and review
This is where students take ownership of their learning journey, they figure out (with the support of their academic mentor and an engineer in residence) what they need to know, when they need to know it and how they are going to demonstrate competency. This pillar also builds in reflective practise- so the student engineer has the opportunity to reflect back frequently on their learning journey, highlighting what they learnt, improved on and also what didn’t go so well for them and how they might improve on that going forward.
This pillar is about embedding immersive learning opportunities and experiences across the entire REEdI Engineering curriculum. So, student engineers will get to learn and practice their engineering skills and their soft skills using immersive learning environments. Another key part of Pillar 3 is the REEdI Adaptive eLearning platform. So, this is the online learning tree, it will hold the engineering content the student engineer will study from year 1 to Year 4. Taking you all the way from basic topics through to the most advanced.
What is ‘The
Discover Ireland’s premiere Augmented, Virtual, and Mixed Reality Suite. Experience the future of innovation in education and enhance your engagement with endless possibilities.
The REEdI Suite is a purpose-built virtual and physical collaboration space with endless possibilities. The REEdI Suite hosts a huge array of the very latest augmented, virtual, and mixed reality platforms, enabling you to think differently whilst learning and working in a unique technology-rich environment.
Experience your physical space and products in an engaging and fully accessible virtual environment. Immerse yourself in 100% safe virtual learning and training scenarios. Showcase your latest work to to potential employers using the latest custom-built hardware and software solutions. Collaborate with geographically dispersed peers and learners through our collaborative toolset. Transport your content, data, and ideas into a single central digital environment transforming the way we think and learn today.
Equipped for the future
The REEdI Suite comes fully equipped with the latest and greatest Augmented, Virtual, and Mixed reality hardware and software available today. This includes:
5x VR Sections, each equipped with high-end wireless VR headsets and touchscreen monitors
A range of 360 cameras for content creation
High-end VR kit, equipped with AR-enabled smartphones, tablet, and router for tour creations, exploration, and remote interaction
A number of Microsoft HoloLenses for a true augmented reality experience
A 70″ interactive touchscreen panel for group collaborations and presentations
A selection of AR-Core enabled Android tablets for mobile experiences
LiDAR scanners, drones, haptic devices to name but a few
Every millimetre of the REEdI Suite has been carefully considered, designed, and optimized to deliver a world-class augmented, virtual, and mixed reality experience. Using state-of-the-art hardware, coupled with custom-built software solutions, the possibilities are truly endless.
Designed for collaboration
The REEdI Suite was designed with collaboration in mind. From its purpose-built tiered seating solution capable of sitting up to 17 people, to its large open space VR sections and presentation area.
Take your presentations and remote collaboration sessions to the next level with the REEdI Suites bespoke, fully remote-controlled, and configurable Video Conferencing (VC) solution. The REEdI Suite VC solution also boasts a 1x 4K Pan-Tilt-Zoom (PTZ) camera with an additional 2x full-HD PTZ camera including rounding off the solution. Combine the REEdI Suites’ various technological offerings together in one seamless solution to create a limitless variety of scenarios and use-case. The possibilities are endless.
Built for engagement
The crown jewel of the REEdI Suite is the custom-built, immersive, and interactive curved screen. Measuring 5m x 2.5m x 2.5m (w x d x h), it offers a full 180-degree wrap-around experience. This is further enhanced by a custom floor projection for a truly unique immersive environment. Powering all this screen real estate are 3 ultra-short throw laser projectors capable of projecting content in full HD as well as in stereoscopic 3D. When it comes to content, the possibilities are endless. The curved screen is capable of displaying almost any content format you can imagine, including:
• Web content (incl. floor projections)
• BIM/CAD data
• 2D, 3D, and stereoscopic 3D video and images
• Video conferencing solutions
• Virtual reality content mirroring, and much more
Advantages of learning with
Immersive technologies (VR & AR):
Immersive technologies can be used to amplify student learning and engagement in terms of their technical and their soft skills. For example- the student engineers, are able to interact with 3D models using these technologies– to prototype, collaborate and innovate with other students resulting in greater knowledge acquisition, a deeper understanding of engineering concepts, better grades, longer retention of knowledge and improved transversal skills for our engineering students.
- VR & AR also give students the opportunity to simulate potentially dangerous scenarios in a safe environment.
- VR &AR gives students access to simulations allowing them to master tasks, allowing them to repeat the task as many times as they want. That wouldn’t be the case in the traditional practical laboratory format that is standard in engineering education.
- Student engineers can learn physical tasks through ‘learning by doing’.
- Immersive simulations can be considerably cheaper than traditional training methods.
- VR training environments are accessible 24/7 and students can have an unlimited amount of time working with machines and tools.
- Immersive technologies allow students to learn in ways that would otherwise not be possible (e.g. walk on the surface of Mars, work on equipment in challenging conditions etc)